![]() ![]() – so you can browse through other patches without losing the sound features you like in the current patch.Īlso helpful, the Soundsource reversing – ti htiw sdnuos looc yllaer emos teg nac uoy, oops I meant “you can get some really cool sounds with it! □ It allows you to retain certain aspects of a preset – i.e. #OMNISPHERE SPECTRASONICS PATCH#Let’s say you find a patch with a cool arpeggiator but you feel like the sound is not exactly what you have in mind. ![]() ![]() must have spent lots of time tagging and describing each sound, and the result is definitely much appreciated. #OMNISPHERE SPECTRASONICS SOFTWARE#I’m glad that more software developers are adding helpful features like these (see our Toontrack EZDrummer 2 review).Įric Persing & co. You like a certain patch and would like to find something similar in the database? Just click on Sound Match and the list is ready for you. Other new features like Sound Match and Sound Lock make Omnisphere 2 more productive than ever. It sounded nice, but I felt like taking it to a more contemporary level, so I’ve started using the wavetables feature, then added some analog drift, a pinch of Harmonia (already there since Omnisphere 1.5), a little touch of Waveshaper and some crazy texture, courtesy of Innerspace and voilà… a radically different sound! I was fiddling about with some simple CS-80 style bells. The mix of new and old features makes it so easy to re-shape the DNA of the preset you’re working with. I’ve enjoyed the almost overwhelming amount of new wavetable, divided into three groups, Classic Waveforms, Analog Timbres and Digital Wavetables. The new (8) filter types, (almost 400) oscillator wavetable, (25) effects and modulation capabilities for the arpeggiator make Omnisphere 2 way more eclectic. As stated by our sources at Spectrasonics, “we don’t plan to, because Omni 2 is a synth not a sampler”. Audacity, Sony’s Sound Forge Pro, Steinberg’s WaveLab, etc.) to embed the loop points in the audio file before importing it.Ī full-featured audio editor inside Omnisphere 2? It may be helpful in my opinion, but it’s not going to happen. ![]() Note: if you want the audio to loop after importing it in Omnisphere, you will have to use an external audio editor (i.e. I think this is a feature that would deserve more visibility in the interface (right now it’s kinda ‘hidden’ in the contextual menu). I had great fun using this new feature, it is ideal when creating ambient sounds (especially when used together with the Granular engine). How? The first thing that comes to mind is the possibility of adding user audio files, up to 24-bit 192kHz resolution. Well, the presets are still there (along with thousands of new ones!) but the guys at Spectrasonics worked hard to make Omnisphere 2 as ‘unique’ as possible. The original Omnisphere was for some users ‘just’ an excellent collection of presets, somehow too easily recognizable. It would take days to go through all the new features, but let me point out what caught my attention while testing Omnisphere 2. Was it worth the wait? I’m going to find out, with the help of two renowned sound designers. It took Spectrasonics 7 years to release a follow-up to the original Omnisphere. Ommisphere 2 to me is exactly that, and then some – a rock-solid, inspiring ‘archive’ of top-notch sounds, ready to use and yet highly customizable and creative. ![]()
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